![fallout new vegas nvse functions list fallout new vegas nvse functions list](https://i.ytimg.com/vi/vzvqNs3W6BU/maxresdefault.jpg)
- Fallout new vegas nvse functions list mod#
- Fallout new vegas nvse functions list Patch#
- Fallout new vegas nvse functions list code#
Fallout new vegas nvse functions list Patch#
Additionally, this patch also guarantees no script errors/crashes in cases of division by zero.īQttSelectShortKeys – If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack – thus skipping the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack.īMultiProjectileFix – Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and FPS drops when hitting live targets.īLocalizedDTDR – When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. This was causing various issues, where relational operators (=, !=, ) were not evaluating correctly, and numeric calculations ended with inaccurate results (this was especially observed with relatively high absolute values).
Fallout new vegas nvse functions list code#
This resulted in hardcore needs not increasing at the correct rate/ at all.īNoFailedScriptLocks – Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be effectively disabled by the game and will no longer be processed again until the game is restarted.īDoublePrecision – Modifies the game’s code such that arithmetic/relational operations in scripts are calculated/evaluated with double-precision floating-point accuracy (instead of single-precision). This issue directly affected hardcore needs build-up, which would also freeze in game real-time.īHardcoreNeedsFix – Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. Missile Launcher, Grenade Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon’s hit damage.īGameDaysPassedFix – Fixes an engine bug where the ‘GameDaysPassed’ and ‘GameHour’ global timers would “freeze” and stop increasing in game real-time (they would only increase when sleeping, waiting or fast traveling). For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed to 100% as before, regardless of skill level.īEnableBigGunsSkill – Restores Big Guns as a fully-functional, playable skill.īProjImpactDmgFix – Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. The max repair amount of items will be capped to the player’s Repair skill. \Data\NVSE\Plugins\jip_nvse.ini):īIgnoreDTDRFix – Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game. In addition, modifies the game’s damage-reduction calculation, such that DT is subtracted BEFORE DR is applied.īEnableFO3Repair – Brings back the FO3-style item repair menu to FNV.
Fallout new vegas nvse functions list mod#
It adds 800+ new functions, which can be used in GECK scripting and (in some cases) as conditions.Īs of v40.00, this plugin also includes all the functions from the (now defunct) Lutana NVSE Plugin, made by the venerable LuthienAnarion.įor a full list and documentation of the new functions, please visit either this page, or this page.Īdditionally, this mod includes numerous engine bug fixes/tweaks, and restores several broken game features.
![fallout new vegas nvse functions list fallout new vegas nvse functions list](https://i.ytimg.com/vi/TP7I3TGG580/maxresdefault.jpg)
This mod is an extension to the New Vegas Script Extender (NVSE).